Yes, the above requires playing with an established ruleset. If I want to bring in the aspects minis always provided to RPG play, the only talent stack I need to add is mapping (or searching for a good enough map). That's all that's necessary for theater-of-the-mind style with boring accounting fully handled. Not knowing any of those things I can create new game widgets (spells, NPCs/monsters, magic items) or utilize "book" game widgets with no more technical skill than necessary to play a CRPG. I stopped using Roll20 for precisely this reason. Honestly it's faster and I have all the NPC notes on scratch paper just like I would for in person gaming.Ĭlick to expand.I don't know how to code in any whatever programming language/markup language, and wouldn't use a VTT requiring it (or paying for online storage). I also do a lot of dice rolling using physical dice, and allow my players to do so. So I just took some of the automation out of the system. Last session I added a POW regain calculator. I did a bit of coding and now have a summary sheet that makes it easy to pull up everyone's skill with any skill I need at the time. On the other hand, for RQ, I really like the Google Sheet I use (example: ). But if there was a middling level of customization that didn't require a paid subscription maybe I could make them work. The RQ (3 I think) charsheet does automatic calculations that are useless for RQ 1/2. And I'm not sure whether it supports '77 or '81 (how does it handle Air/Raft, ATV, or Vehicle skill). So if you use anything beyond Book 1 chargen, you're out of luck. For example, Classic Traveller DOES have a character sheet. The character sheets would work a lot better if there was more flexibility in them. And even if they get some better support, they are likely to have limited automation support. Click to expand.The problem is at the basic level, the systems I run aren't supported by Roll20 (and probably not by any other VTT either).
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